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      Web Archive of exilemod.com   07/30/2019

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Red Hands

Exilemod Loot Position Creator

2 posts in this topic

his tool was created to help server admins creating loot position files for arma 3 Exilemod.

Add make_file.dll to you arma 3 directory *(by Killzonekid) to build the file direclty

Otherwise you can paste the content in any good code editor *(notepad++)

9 to show instruction

1 to initiate building
2 to place loot spawn
3 to auto-generate building
4 to complete building
5 to generate file

7 to auto-generate entire map

page up to push the ball
page down to pull the ball
home to inscrease distance to surface
end to decrease distance to surface
https://steamcommunity.com/sharedfiles/filedetails/?id=625259647

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Hello, for some reason, when I use this tool,if I generate the entire map (Abramia), in every building code I get in the "lootpositions.hpp" file it creates, I get something like this:

land_class_slum_02_F:ReplaceMe

It does this for any building of the map. Of course When I launch the server it will not start because the syntax is wrong.

Now I understand that instead of that "ReplaceMe" thing, I should have something that defines the building for it's type (Tourist, UpperClass, Shop, etc...) but what am I doing wrong here, what am I missing ?

The weird thing is that les than a year ago, I used it for another server of mine, and it went all smoothly and never had a single problem with this mod or the Auto Generate function...

 

Anyone can help ? Cheers.

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