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      Web Archive of exilemod.com   07/30/2019

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Dack Janiels

Bambi
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About Dack Janiels

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    Newbie
  1. hi there

    Hey man! Great to see you there. You youtube tutorials helped me A LOT last year when I set up my first server... Thanks a lot!
  2. Hello, how would one proceed to add units that are from a separate mod into Exile to make a mission like the ones in DMS? I checked the DMS config files but the only thing I found is to customize the AI load outs, but not the units themselves. What I want to do is to spawn some units of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1830220150 Into a static location on my map and have a mission there (like eliminate them all)... The mod does not come with its own spawner module, unfortunately. Can anyone offer a tiny bit of help? I found some spawn scripts but it's an headache for me...
  3. Vehicle & backpack Paintshop By Halv

    Vehicle & backpack Paintshop By Halv **ALL THE CONTENT OF THIS POST IS NOT MINE. I JUST POST IT HERE ALL CREDIT IS DUE TO HALV FOR CREATING THE PAINTSHOP AND [4THC] NoRulez FOR THE METHOD** Original source: https://github.com/Halvhjearne/paintshop Modifications I (NRZ7) only makes a few modifications to enable full compatibility with exile, changing some eternaly false conditions, commenting a few lines and making a system to save paint into Exile DB. Install Instructions Pack to .PBO ExileHalvPaintshop_Server Do not use PBO Manager. Use official BI addon builder, mikero's or other tools. Put ExileHalvPaintshop_Server.pbo to @ExileServer/addons Merge mpmission folder with your current mission pbo Paste addons/paintshop to addons/paintshop in your mission PBO Merge the config.cpp with your config.cpp to add "Save Paint" action Put the lines from InitPlayerLocal.sqf in the top of your initPlayerLocal.sqf Put the lines from description.ext to your description.ext Configure Paste your textures to your mpmission or local modifications Open /mpmission/addons/paintshop/settings.sqf Edit the _texture array and add names and file paths to your custom images Add somewhere in your map a building described in "_paintshopbuildings". Preefered into a Safe Zone. If you use infistar, whitelist the ID 6666 Notes Do NOT use PBO Manager to pack server pbo, will broke the pbo. Use BI tools or other alternative. The save paint script is setted to work only in a safe zone with an open but lockable vehicle. If you want to change the condition see how works the config.cpp addactions. If the instructions are working, i do not offer support. The textures are NOT included with the package. All textures needs to be in all clients, inside the mission PBO or inside a local mod. A good size for textures are 512x512, 1024x1024 or 2048x2048 only with .JPG or .PAA formats. License Copyright (C) 2015 Halvhjearne This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/. Contact : [email protected] Credits Halvjearne for Halv's Paintshop Mezo for give-me permission to use Claim Vehicles pluggin to learn how to interact with DB
  4. Universal Custom Skins

    Well okay, i'll try to figure it out myself then. Thanks anyway Edit: I think I found how to use those skins. Will make a new post for the method
  5. Universal Custom Skins

    Sorry for double posting.
  6. Exilemod Loot Position Creator

    Hello, for some reason, when I use this tool,if I generate the entire map (Abramia), in every building code I get in the "lootpositions.hpp" file it creates, I get something like this: land_class_slum_02_F:ReplaceMe It does this for any building of the map. Of course When I launch the server it will not start because the syntax is wrong. Now I understand that instead of that "ReplaceMe" thing, I should have something that defines the building for it's type (Tourist, UpperClass, Shop, etc...) but what am I doing wrong here, what am I missing ? The weird thing is that les than a year ago, I used it for another server of mine, and it went all smoothly and never had a single problem with this mod or the Auto Generate function... Anyone can help ? Cheers.